In Shining Force, each allied unit is represented by a character with his or her own background and personality, much like in the Fire Emblem series. This change is consistent with the system used by many more recent strategy RPGs, such as Tactics Ogre or Final Fantasy Tactics. While the original Mega Drive/Genesis version only allows allied units to gain experience points, the 2004 remake for Game Boy Advance allows enemy and ally units alike to gain experience points. These actions give the units experience points (EXP.), which allow them to gain levels. Units can use offensive actions, such as physical attacks or offensive magic, only on units belonging to the other side and can use supportive actions, such as healing magic, stat-enhancing magic, and items, only on units belonging to the same side.Īs is most common for the RPG genre, units become stronger by fighting enemies or by performing other actions in battle, such as healing allies. The order of the turns is determined by the unit's agility score and a random seed. Some commands, such as equipping or dropping items, don't count as actions, and the character's turn is able to continue. Depending on its location relative to enemies and to allies, a unit also has the option to attack, cast a spell, use an item, search (if adjacent to a treasure chest), or stay and do nothing, all of which end the unit's turn. Each unit can move up to a fixed amount of squares along the battlefield, determined by its Move statistic. Units can belong to one of two sides: allies (controlled by the player) or enemies (controlled by the computer AI). Battles take place in square grids, and each unit occupies 1 square. Shining Force is a turn-based tactical RPG.
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